"Cascade" is a generative artwork made with p5.js and a GLSL fragment shader. It has no meaning intended by me whatsoever except that I like it, thought it was beautiful, and I made it. It's pretty. It does incorporate many of my signature techniques, including my textures, colors, and blurs.
Melissa Wiederrecht Artwork
Token ID
Token Standard
PNG Digital Image
4800 x 6000
Melissa Wiederrecht (1988-) is a Generative Artist from America, living and working in Saudi Arabia. She chose generative art as her career after earning an MS in Computer Science in 2014. Having been fascinated by code-generated art for more than 20 years, Melissa continuously pushes the boundaries of generative art as a medium, both technically and aesthetically. She is an Artblocks Curated artist, and released “Sudfah” on Artblocks in June 2022. She has released several collections on fxhash (including “Zbageti”, “Solitude”, “Orbs”, and others), and has also worked on generative Surface Pattern Design, creating dozens of collections to be digitally printed on surfaces of products. Melissa was influenced in her practice by Jared Tarbell and Tyler Hobbs, many traditional abstract artists, and Islamic art and culture. Her work tends to center on the theme of the paradoxes between order vs. chaos, intention vs. accident, and control vs. randomness. Her work is often colorful and creatively combines blurs, textures, and linework. In recent work, her primary tools of choice are p5.js and GLSL fragment shaders. She will be participating in numerous soon-to-be-announced exhibitions and has a growing body of work available to be purchased on OpenSea and fxhash.

Exhibition Notes

Melissa Wiederrecht has developed a body of work that uses computational structures to engender an emotive connection between what is seen and what is “authored.” In doing so, she creates an interesting paradox: Using digital and analog visuals, she has moved further and further into the machine realm, applying both algorithmic systems and code to create highly texturized generative pieces that have lives of their own. Still, each image relies on a hands-on practice that is positively artisanal.

“I like to use a lot of blurs and textures that I code by hand to add depth to my pieces,” Wiederrecht says. “The lines in Burst and Cascade are all made in a similar manner: by tracing along a mathematically calculated line with thousands and thousands of little lines or circles right next to each other, until they blend together to look like a single solid line. The textures are minute lines randomly thrown about and delicately overlaid onto the pieces. The blurs are a very unique technique of mine — and generally involve calculating every single pixel of the piece individually with a different amount of blur.”


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