Misty Blossom

Featured In Coded Elegance
Misty Blossom

About

Misty Blossom is a single output from a procedural algorithm that I developed using Adobe Substance Designer during my years designing seamless patterns for surface pattern design. I consider the work generative, even though no code was used, and a scan of a real watercolor texture has been incorporated. The algorithm I designed incorporates randomness, can output infinite variations, and even the real watercolor texture has been jumbled about and made seamless before being overlaid. This was a special algorithm to me when I first designed it because I consider it the first time I realized I could use a technique called a 'variable blur' to make it look like an image has been damaged with water. I went on to eventually use this technique (using code) in my Artblocks Curated Collection called Sudfah, and in many other purely generative pieces as well.
Token
Melissa Wiederrecht Artwork
Token ID
1
Token Metadata
arweave
Contract Address
0xBecB…3394
Edition
1/1
Medium
JPEG Digital Image
Dimensions
4096 x 4096
View Artwork
arweave
Artwork CID: Unavailable
Token Metadata CID: Unavailable

History

Exhibition Notes

Melissa Wiederrecht has developed a body of work that uses computational structures to engender an emotive connection between what is seen and what is “authored.” In doing so, she creates an interesting paradox: Using digital and analog visuals, she has moved further and further into the machine realm, applying both algorithmic systems and code to create highly texturized generative pieces that have lives of their own. Still, each image relies on a hands-on practice that is positively artisanal.

Misty Blossom is generative but not made with code at all!” the artist explains. “The processes, which are very similar to my code processes, are all designed with ‘nodes’ in Adobe Substance 3D Designer. The algorithm for it is still completely random and can make infinite variations, just like code. The watercolor texture on top of Misty Blossom is actually based on a real watercolor texture scanned from a page my daughter painted, but it is also adjusted with the algorithm to be seamless and be jumbled about the piece randomly.”

Melissa Wiederrecht (1988-) is a Generative Artist from America, living and working in Saudi Arabia. She chose generative art as her career after earning an MS in Computer Science in 2014. Having been fascinated by code-generated art for more than 20 years, Melissa continuously pushes the boundaries of generative art as a medium, both technically and aesthetically. She is an Artblocks Curated artist, and released “Sudfah” on Artblocks in June 2022. She has released several collections on fxhash (including “Zbageti”, “Solitude”, “Orbs”, and others), and has also worked on generative Surface Pattern Design, creating dozens of collections to be digitally printed on surfaces of products. Melissa was influenced in her practice by Jared Tarbell and Tyler Hobbs, many traditional abstract artists, and Islamic art and culture. Her work tends to center on the theme of the paradoxes between order vs. chaos, intention vs. accident, and control vs. randomness. Her work is often colorful and creatively combines blurs, textures, and linework. In recent work, her primary tools of choice are p5.js and GLSL fragment shaders. She will be participating in numerous soon-to-be-announced exhibitions and has a growing body of work available to be purchased on OpenSea and fxhash.

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